motion - 2d and 3d

motion - 2d and 3d

2021-2024

2021-2024

2021-2024

This space became a playground for personal creation, where I explored ideas freely, without the usual constraints of client expectations or commercial demands. Throughout and after college, I focused on learning new tools and techniques, embracing trial and error as a vital part of my growth.

This space became a playground for personal creation, where I explored ideas freely, without the usual constraints of client expectations or commercial demands. Throughout and after college, I focused on learning new tools and techniques, embracing trial and error as a vital part of my growth.

ROLE

2d/3d motion designer

CLIENT

Personal

PROJECT TYPE

Experiments

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Evolving through different tools

With no specific outcome in mind, I explored various tools and software that suited my evolving interests. From Blender for 3D modeling and animation to After Effects for 2D compositions, I also delved into TouchDesigner for real-time, audio-reactive visuals, and Ableton Live to sync sound with motion. Each tool became a new language to express my creative ideas.

For a more detailed look at some of these projects and their development, please visit my Adobe portfolio.

What made this process truly special was the freedom to approach it without any predetermined goals. Over the years, this experimental process became a form of knowledge acquisition that wasn’t about meeting a client's brief, but about pushing the boundaries of what I could create. It’s through this open-ended exploration that I refined my personal style and technical understanding.

Building knowledge without boundaries

The process itself was the product: a continuous flow of discovery, where visuals and sound evolved hand in hand. This open-ended approach allowed me to dive deep into concepts, challenge traditional workflows, and experiment with systems that feel spontaneous, organic, and alive.

all rights reserved

2025

dev. by Iris Inoue

developed by Iris Inoue | all rights reserved | 2025

developed by Iris Inoue | all rights reserved | 2025

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